Nukes are best used in a similar fashion - if you choose to use them at all. But it's a very efficient way of getting things done. Your ethic level is going to be at rock bottom before the first week. This WILL bottom/top a lot of seriously important things: your LER is going to be in the stratosphere, but so is your ambition and anxiety. I've never had an Iraq war last longer than December. There's probably an ideal number - there's a certain granularity of time in Shadow President, and so many actions of a certain type in a day/week/month/whatever stop doing much, but start again after a time. The best solution is to press zero and launch surgical strikes until your clicking finger gets tired, then resume time and authorize every last one as they come. The problem is that the military effects are pretty minor. anxieties in the target country, and likely the US. (More on surgical strikes in relation to society later.) The social effects are such that a single strike WILL top out military/nuclear/etc.
![shadow president manual pdf shadow president manual pdf](https://www.old-games.com/screenshot/4399-2-shadow-president.jpg)
Surgical strikes do a number of different things: they kill what seems to be a more or less fixed number of military personnel (grumble: if only they could be programmed differently, because using air power to sweep and destroy the enemy military would be really nice), destroy a certain amount of military spending, dramatically affect social numbers in the US and wherever you hit, immediately flattens their nuclear program, etc. (This game, made in the wake of Stormin' Norman's absurd military campaign in Iraq - which killed a lot of innocents, but nowhere near as much as the current campaign, and had the fourth-strongest army on the planet surrendering to camera crews - clearly understands JUST how important air power is to a global superpower like the US, although a lack of any other air/sea options is disappointing.) Take surgical strikes, my favorite military tool. Negative consequences for any action either stop working long before the 'positives', or are so drastic that a single action isn't going to do anything near enough to justify them. Whether intentionally or as an accidental quirk of the engine, it is almost always a better idea to do whatever it is you want to do repeatedly instead of just once. There are a few rules that can be exploited pretty heavily, although they're not universally true.ġ) Quantity is a quality all its own. To wit: war is REALLY hard to manage properly, but it CAN be done. I was pretty young at the time and absolutely apeshit horrified of nuclear war, so I wasn't *quite* as bellicose as he was - but I picked up a few interesting things. OK, this is the next best thing to a fansite I've ever found, so a bit of posting seems in order.Ī friend of mine and I used to play this quite a bit when we were in the West Indies. Overall this is a great game, but as I said above a manual would be very helpfull to explain certain things that happen.
![shadow president manual pdf shadow president manual pdf](https://so01.tci-thaijo.org/public/journals/182/cover_issue_16844_en_US.jpg)
Īnd is there a manual for this game ? That would be very helpfull to deal with certain issues. My military and total influence was higher than ever before and I had like 50 or more countries in my team and they have like 5 countries. and I don't know why that happened either.
#Shadow president manual pdf how to#
Does anyone know why this happens and how to fix it ?Īlso the next year I suddenly noticed that the winning alliance was the Sovjet-union. it wasn't just the USA QOLF that dropped but it dropped all over the world with similar %. So I have no idea why it suddenly dropped from 100% to 74%. I had a high economical growth, budget was fine, not in any wars, leadership was fine, approval rating was fine.
![shadow president manual pdf shadow president manual pdf](http://bulletin.facs.org/wp-content/uploads/2017/05/figure-1-infographic-373x600.jpg)
But the QOLF goes down in the year 1996 already for me. Has anyone else had this problem? Any ideas what causes it and how it might be prevented? Also, has anyone been able to access the manual? If so, maybe someone could upload it here as a text file? Haven't been able to figure out why that is. Also, a curious thing: Canada seems to be best at hanging on to its 100% QoL rating, sometimes as much as 10 or 12 years into the century before finally plunging too.
![shadow president manual pdf shadow president manual pdf](https://3.bp.blogspot.com/-g0NSrElCE0I/V06HdKxeovI/AAAAAAAAP3g/cLcgbRbfoXE7uM5-VqBRjbB36tc8dLs0wCLcB/s1600/Screenshot%2B-%2B05312016%2B-%2B11%3A54%3A39%2BPM.png)
So i kept my growth at 5% which seemed to stave off the problem for a bit, but not prevent it - around 2008 or so, QoL tanks to below 80%. Then I thought it might be caused by too much (e.g., over 5%) yearly GDP growth - a kind of inflation simulation. At first, I thought it could be fixed by expanding trade and strengthening economic times, but this seems to only exacerbate the problem. I have a question about Quality of Life levels.Īfter the year 2000, the quality of life levels start to fall off all over the world.